| Jorie Rikard (Jhor-ee
Rick-ard)
Race: Altered Human. Her body is an unnatural
fusion between human and Iklon elements & DNA.
Age: Looks 33
Height: 5'10"
Weight: 320 lbs (and yes, she can bench
that much too.)
Build: Average; well toned and athletic.
Skin Tone: Fair to tanned
Hair: Blond, with a orange streak at the
part, worn short and tussled.
Eyes: Blue-green. The left eye is a replacement
and doesn't quite match the right in color, plus it has what looks
like runic circuitry in the pupil when seen close-up.
Other Attributes: She also has a slash scar across her left
cheek, starting at from just under her eye, curving down to the
bend in her jaw. She has various other scars across her body, reflecting
the hard life and many battles she's been in.
Game Origin: Dawn of the Immortals (formally
known as Dark Saga). A homegrown world and game system.
Setting: It's a fantasy type world, with
dragons, elves, vampires & the like, but Jorie herself comes
from a more Steam-Punkish area called the Techno-Empire. It's a
sci-fantasy sort of combination, where magic is used to create and
power technological type gear and weapons. It's a different sort
of energy manipulation though, so it's not like the classical type
of magic that's seen throughout the rest of the world. This type
of craft originated from a long dead race called the Phanisians,
but one of their surviving race-creations, the Iklons, still retain
some of the craft. And even smaller amount of this knowledge is
known to the humans and dwarves that also live on the continent,
who use it to make techno-magic weapons like the guns Jorie carries.
These items are fairly rare in the rest of the world, though more
well known to adventuring types.
Class/Occupation: Mercenary/Gunslinger/"Problem
Solver"
Training: Jorie is an expert marksman, born with an amazing
talent for making impossible shots that is only improved by her
enhanced vision. She is very athletic and known to pull off insane
acrobatics in order to get those impossible shots. She's quite experienced
at brawling and knows some true martial hand-to-hand as well. (She
generally hits much harder than most people expect, a factor of
her ) She also has some skill with a knife.
Racial abilities: Enhanced vision, extra
durability, regeneration, superior reflexes, and poison tolerance.
She's also incredibly difficult to kill. Her body is tougher than
a normal human's, she has a high tolerance for pain, and she has
a tendency to get back up after taking what should be mortal damage.
Jorie has a layer silvery-metallic skin under her outer human skin.
It looks very much like Dalenir's skin does
naturally, complete with the grooves. It's what makes it so difficult
for bullets and bladed weapons to penetrate fully, but does make
for some awkward moments if it becomes visible and the people around
don't know she's anything other than a normal but very skilled human.
Her skeleton is also laced with the same material, and she has a
colony of what are essentially nanites that are a part of her internal
biology. They are what maintain her body in supreme condition and
facilitate regeneration.
Special notes: Jorie's pistols are energy-flingers, powered by techno-magic, that were custom crafterd by her father, a renown gunsmith.
They have attachments
that can be added to convert them into rifles, and can fire solid
rounds as well for better penetration. Jorie also carries a caster
gun (yes, ripped right out of the anime Outlaw Star!) which allows
her to fire hugely destructive energy blasts (she keeps this as
her last resort weapon, when she has to whip out the big guns! o.o).
She has a personal satellite or 'ID' as they are called; a small
mechanical creature that hovers near her almost all the time which
she ironically calls 'Blank' (think MAGs from Phantasy Star Online).
Blank can carry extra ammo and parts for her, recharge power cels,
and act as a range amplifier for long range rifle shots. He can
speak and tends to be very polite and cautionary, except when conversing
with Jorie. They seem to bicker and trade jibs fairly regularly.
Also traveling with Jorie is a winged cat named Haley who attached
herself to Jorie when she was just a kitten, much to Jorie's original
distaste. Haley has since grown to be one of Jorie's only true friends,
and is just as feisty has her human counter part. (see model sheet
for visual reference on both of these.)
History: Jorie was born to into a family
that runs one of the largest trade guilds in the Techno-Empire.
This guild is one of the only sources of Techno-magical firearms
in the southern regions. She was raised by her father, the Guild
Master, because her mother died while she still very young. She
grew up riding the caravans that took arms shipments to buyers across
the continent, and when she proved worthy she joined the caravan
guard and took the lead not long after.
At the age of eighteen she had a run-in with a superb rapier duelist
named Daevarius Cantleroy. She was on a
lone courier run for her father when she encountered a caravan transporting
young, female slaves. Appalled by the idea of human slaves and being
just young & brash enough to think she could pull it off, Jorie
tried to free some of them. This only served to get her caught by
the caravan master, Daevarius. He challenged her to a duel, stating
that if she could best him she could go free, but if she lost he'd
join the caravan as a slave. Thinking she, as a ranged fighter,
would have the advantage of superior weaponry over the rapierist,
accepted the duel. Sadly, her thinking proved wrong, and the combination
of Daevarius' excellent skill and awesome speed bested her easily.
Jorie however, was ready to die before becoming a slave, and defiantly
said as much. Daevarius only smiled at the knowledge that the young
woman valued her pride over her life. Instead of striking her down
he freed her, but slashed her cheek open with his rapier tip, leaving
a bloody scar and that would be the symbol of her shame for the
rest of her life.
After the incident, Jorie continued working for her father and
the guild. In her early twenties, she was the Guard Captain of one
of her father's caravans when it was attached by a pair of Manticores.
The two creatures, aided by some outside force, took the caravan
totally by surprise. The traveling entourage was decimated, all
63 people, with the possible exception of Jorie herself. Her father
and the rescue team arrived and managed to salvage what was left
of her, (which was not much). Desperate to save his only daughter,
her father took what remained to the Iklons, a race of silicon-based
humanoids from deep within the techno-empire. Using their technology
and the magics of her father' clerics in a procedure that had never
before been tried, they worked desperately to bring her back.
The procedure was inexplicably successful, and even the scientist
and doctors are not quite sure how they pulled it off. A miracle some
said, but it mattered little to Jorie's father. Jorie herself had
changed however. When she finally awoke she was barely herself, and
she even looked slightly different. Though the body had conformed
itself to her image of herself, the scar that Daevarius gave her remained.
New however, was a shock of orange hair sprouting from the part in
her blond hair. An orange that matched the energy eye of an ID that
has mysteriously appeared during the operation, and would not leave
her side (Thus, Blank is born!).
After her revival, she spent several months recovering and retraining
her new body. It took her psyche a great deal longer to recover,
and it seemed that her heart might be buried forever. She spent
the first two years being cold and dispassionate, hardened beyond
the ability to be touched by anyone. Her father and brother were
patient however, and never gave up on her. Eventually she regained
her old habits and attitude, but she would forever be marked by
her experience with death and if anything she became more caustic,
reckless and hungry for danger than she ever had been before.
A few years later, Jorie left the employ of the Guild after her
father and younger brother's deaths and took to adventuring and
mercenary work. She traveled with a group of adventurers for some
time, making friends with a few of them, including an Iklon mercenary
named Dalenir. This, of course, was only
the beginning of how complicated her life was going to get...
Jorie's run-in with the duelist Daevarius was the not the last
she heard of him. He takes a perverse pleasure in taunting her,
never allowing her to forget, but always staying just out of reach.
He seems to see it as a personal challenge to try and break her,
and it's likely that some of the trials Jorie has to endure later
in her life are in part because of him. She searches out all information
she can get on the man while she travels, in the hopes to someday
find him and challenge him again, to exact vengeance for all the
grief he's caused her.
Personality: She's bold, aggressive,
and enjoys her job perhaps a little too much. Her experience with
death has removed her fear and much of her instinct for self preservation.
She's reckless almost to the point of insanity, but the thrill of
the action and the pain of combat as one of the few things that
make her feel truly alive. She takes care to only endanger herself
however, and not others around her (I can't say the same about property
damage, though!).
She's flippant and sarcastic, with a quick and VERY sharp wit which
few can escape. There is no 7-second-filter on this woman; she says
exactly what she's thinking no matter how obnoxious or tactless
it might be. She'll laugh out loud at all the inappropriate times
too, and not give a shit whose feathers get ruffled. Her attitude
gets her in trouble a good potion of the time, but she's got the
skills and the bravado to back it up. She is a consummate professional
however, and takes her job VERY seriously; doing whatever is necessary
is complete the missions she is given.
Jorie is rough around the edges, and a little broken inside. She
has difficulty allowing people to get close to her, and tends to
hide any kind of weakness. The problem she has coping with her own
internal issues usually gets in the way of forming normal healthy
relationships. There's no room for romance in the life of a mercenary;
it's just a sure-fire way to get yourself hurt. That doesn't stop
her from seeking male companionship however, but such exploits are
usually always short and fierce. (That also doesn't stop her from
falling for someone anyway, whether she likes it or not!)
Though she's not the most polite person, she's still pretty good
at heart. She defends fiercely those few she calls friend, as well
as things she sees as morally wrong. Her friends grow to appreciate
her for her sense of humor and ability to bounce back from almost
anything. She's had a hard life and seen a lot of things, but she
figures hey, if her dealing with all this shit means someone else
doesn't have to, then it's worth it. (bit of a martyr complex there,
though she'd scoff if you said that to her face)
Quirks: Jorie never speaks of her experience
with death, and avoids the subject should anyone ask. Jorie's repressed
the traumatic memories of the moments before her death, but relives
the manticore's brutal attack during reoccurring nightmares, which
always end with her waking screams. She also has a terrible fear
of manticores when they confront her in the flesh, and such confrontations
evoke an instant fight or flight instinct in her.
Jorie also has a serious addiction to alcohol. Aside from just
enjoying recreational drinking, her immediate reaction to emotional
turmoil is to reach for the bottle. When she can't cope with issues
she drowns them in hard liquor. And I mean HARD liquor, and lots
of it. Her altered body has a faster metabolism and tolerance to
poisons, so she has to imbue large quantities of booze at a fairly
fast rate to put her into the stupor she seems to prefer. She carries
her trusty flask with her everywhere, usually filled with whiskey,
scotch, or if she's lucky, something more powerful.
Jorie's other addictions are sex and adrenaline. Both of these
things help her feel more alive, and casual sex helps her fill the
relationship void (of course, she also just likes sex period!).
She was fairly promiscuous after her death-rebound, but such encounters
were always brief and the men involved were the ones that woke up
alone in the morning.
Other funny quirks-- She loves coffee (yeay caffeine!), and has
a bit of an oral fascination-- she likes chewing raw licorice sticks,
and has a habit of biting her thumbnail when she's in deep contemplation..
or just horny. Ironically, she hates smoking, and thinks
it's a disgusting habit.
Misc Notes: Jorie was born a natural
blond without the orange streak. The streak was a a side effect
of Blank's creation, and you'll probably notice it's the roughly
the same color as his energy eye. The scar on her left cheek appears
both before and after her death by the manticores. Even though she
received a new body, the scar that Cantleroy gave her recreated
itself. It's presence is more of a function of her own psyche however;
the new body conformed to her own vision of herself, and until she
can frees herself of his shadow, the scar will remain. Jorie usually
sights with her left eye (the replacement) when aiming, and doesn't
need a scope for rifles when sighting with this eye. Her aim is
pretty scary even without that really, but it does aid with tracking
targets and difficult ranged attacks.
Image References:
- Semi-action
full color pin-up in full adventuring gear
- Jorie and
Dalenir - The too of them ready to make trouble in a bar somewhere...
Jorie's wearing a more casual outfit here. This GREAT personality
reference for the two of them!
- Character
Model Sheet (pics of Haley, Blank and her weapons can be found
here)
- Test
Comic Page - Single page sequential! This her attitude all
over the place!
- New
Head Turn - Because Jorie's hair is harder to draw than it
looks!
- Eye close
up - a close-up of the circuitry textures in her left eye.
(when aiming, she always sights with this eye, and doesn't need
a scope for rifles)
- Moods
& Expressions - Jorie's a pretty emotional gal, so I had
to toy with some of these. Note: I drew them all before the redesign
of her hair, so use the head turn for that type of reference.
- First
portrait sketch - She's looking much more like her younger,
freer self in this pic.
- Jorie
and Dalenir - CHIBI! (Yes, be afraid!)
- Jorie and
Dalenir - A couple sketch with kissage & nakedness!! You
have been warned. =D I love this profile of him.
Theme Music:
- "Theme
From Blade II"
by Marco Beltrami & Danny Saber - Just a great intro-theme
song for her; no lyrics but alllll attitude!
- "Harder
to Breathe" by Maroon 5 - This is the perfect
theme song for Jorie, it totally encapsulates her cocky-ass, obnoxious
attitude! *luvs it!*
- "Adrenaline"
by Gavin Rossdale - A perfect song to depict Jorie's obsessive
need for the thrill of combat, with a hint of the bond she shares
with Dalenir as well.
- "Unwind"
by Pink - The Jorie Boozer song!!
- "Fine
Again" by Seether - Another perfect song for those times
in Jorie's life when it seems she can't ever get away from the
pains in her life.
- "Somewhere
I Belong" by Linkin Park - A very apt song for Jorie's
internal conflicts, and the way she's felt ever since leaving
her home behind. Very lyrically fitting.
- "Smoke"
by Natalie Imburglia - Though the lyrics are not as fitting, the
mood of this song always reminds me of Jorie's most broken moments,
when she's behind closed doors and being overcome.
- "The
Becoming" by Nine Inch Nails - This song always reminds
me of Jorie's inner struggle with what's she become, and the fact
that she's not even sure what that is...
"Blank:"
Handy Side-kick and Professional Nag.
Blank was an accidental by-product of the operation that rebuilt
Jorie’s body after the manticore attack. The shock to her
psyche after joining with the new body was more than her mind could
take. IDs are normally something that only Iklons have, which makes
his existence even more peculiar.
Blank can speak and has an intelligence all his own. He is everything
Jorie is not: polite, cautionary, and patient. He's always cautioning
her about her tactics but is just as ready and willing to do his
part when it comes down to business. Jorie is the only person that
he is not always polite and considerate towards; and they trade
jibs fairly regularly. I imagine him sounding a lot like C-3PO from
Star Wars, but without the annoying whininess, and a dash of R2-D2’s
attitude.
The dark circle on Blank’s front is the closest thing he
has to a face. Most of the time it's occupied by a small glowing
orange circle, but he can change its shape to convey emotions. This
orange light disappears when he goes dormant or into 'sleep' mode.
The two side units also move up, down and swivel forward and back
a bit. I use them sort of like ears to portray emotion. The seam
at the bottom of his body can pop open and he can extend small arms
that can be used to manipulate objects. They have little strength
though and can only pick up and carry the smallest objects. Often
these are used to provide Jorie with extra ammo during combat, or
to help make repairs. Blank tends to carry a lot of Jorie’s
important gear, like the charger for the clips that go in her pistols,
and any spare clips she has. He also carries caster shell spares
and empties, as well an array of tools and repair equipment. The
seam at the top opens up to reveal a storage space that these items
get kept in, but don't ask how much space is in there, because the
amount of stuff he pulls out of there definitely doesn't match the
visible space. (extra-dimensional space, anyone?)
Haley
(coming soon... feel free to ask if you need this info.)
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